Rogatien Merc
Red Star. EoN.
621
|
Posted - 2013.08.06 21:56:00 -
[1] - Quote
What all of them said.
I will say though, don't get discouraged, and don't worry about your KDR, especially if you are new to FPS. If you are new to FPS (I am), it takes a while for your muscle memory to kick in so your thumbs know to aim without you having to consciously think about it. Don't give up. The below is meant as encouragement and basic tips, not as a scary wall of text, so I hope some of it helps.
- Start playing little mini games with yourself using incremental goals... stick to your cheap militia gear and make your primary goal: "Don't Die this game".
Do not try to kill anyone. Instead focus on being aware of your surroundings, learning where things are on the map, learning where sniper positions are and where you can find cover from them, learning where people spawn in and how to read your radar and stay with or behind your friendly lines and recognize when those lines are collapsing and you need to GTFO. Learn to strafe and serpentine from cover to cover to avoid sniper fire. Learn to never stop moving. Learn when that doesn't apply and you need to crouch very still perfectly behind the smallest bit of cover for a second to regen shields because you know the enemy cannot hit you until they reposition. Learn to always be looking left and right and behind you, learn to turn in a circle while still moving in the direction you want to move in (turn left, sidestep right, check your six while running in reverse, turn left sidestep left, turn back to front...). Always stay near cover, avoid charging forward, and know when to retreat. Know how long your shield recharge delay is, know how long it takes your armor to repair, and know where you can go so that you have time for that to happen instead of wandering aimlessly or faceplanting into an HMG heavy.
- Only after you have a solid sense of "huh, I can do this!" when it comes to SURVIVING, should you start thinking about understanding your enemy and the combat of the game. Notice I didn't even say "KILLING" yet.
You need to study and learn what different suit types and levels look like, and you can partially do this by looking at teammates and squading up with people to ask questions. You need to also visually recognize different weapons - you want to be able to identify with a glance that the guy crouching in the distance with a long black weapon is a sniper. You want to be able to know what a mass driver looks like in a proto minmatar assault's hands so that you know to have cover handy. You need to know that yellow means a logi and that he doesn't have a sidearm and if he is reloading you have an opening to attack. You need to know what a shotgun scout standing next to you means. You need to know that the guy holding his hand up with a grenade in it is "cooking" it so get behind cover and be prepared to dodge his throw. Get a good headset so you can hear the game in stereo and learn to use sound as a cue to what is happening around you. That "whish" was a sniper that just missed you.. keep moving! That rumbling to your left is a tank behind a pillar... keep the pillar between you! That revving is an LAV behind you... MOVE!
- Now you need to understand how all of this affects your team, and how you can help them win.
Learn that being part of a good squad who is trying to do the same thing is the surest way to survive. Learn how to understand and possibly set squad objectives. Learn to stay near your squadmates and cover their flanks. Learn to focus fire on enemies to kill them before they can kill you. Learn how you can support your team mates. You need to gain a fundamental understanding of flanking, when to do it, when to press a flank, when to draw the enemy toward you on their flank so your teammates can press the center. You need to understand numerical advantage and the importance of holding key terrain and the heights. You need to understand positioning of yourself, and your teammates, and understand what the enemy is trying to accomplish and how. You need to understand equipment, when and where to place drop uplinks, when and where to drop nanohives, when to spawn in with AV grenades or flux grenades or remote explosives. Know when to bring in swarms, or an LAV, and understand the change in team dynamics and capabilities when several on one side are in vehicles or in AV.
You need to learn the range of your weapon, and learn when NOT to shoot and give your position away. You need to start learning which suits are more likely to have high armor, high shield, or high speed, and which weapons are more effective against different types of 'tank' type. You need to try every militia suit and weapon so you understand basic things like roughly how many rounds a scrambler pistol or a shotgun has compared to an SMG or an Assault Rifle. You need to know these things because your enemy will use them against you. That way you can focus on dodging the shotgunner, count his rounds, and know when he's about to have to reload so you can prepare to kill him.
... And only after all of that should you really be worried about "Killing". Don't get me wrong, through this process you should be testing weapons and firing on red dots in front of you, but focus on learning the above before you focus on charging forward to kill things (which you should rarely, rarely do).
Start by firing on people that the guys next to you are firing on. Look for enemies with low health bars. Look for snipers running in the open on their way to their purches. Look for heavies that are reloading. Look for guys standing still so you can go for headshots. Look for the easy ones, and take on the hard engagements only when you have to.
Then one day if CCP unfucks the game's aiming mechanics, you might actually kill something.
Or you become a tanker, at which point, I have nothing to offer. |
Rogatien Merc
Red Star. EoN.
621
|
Posted - 2013.08.06 22:05:00 -
[2] - Quote
Also, yeah, to answer your actual question: Test out all the militia and see what you like. Are you into being a glass canon (Shotgun Scout) or a standard infantry type (Caldari Assault) or a support player (Gallente/Minmatar logi) or do you want to be a slow-moving ball of death (Amarr heavy with HMG or forge gun)?
"Go AR Cal Assault" is kind of the fallback plan for everyone because it's decent in most situations and your kind of middle ground average and is still good in the end-game. Scouts are masochists and heavies are slow and die a lot unfortunately. Logistics should focus on support which is great if that's what you want to do, and assault, again, is your standard infantry type. People are also saying Cal Logi because it is shield-heavy and shield has an advantage over armor right now.
For now, stick to your starter fits until you know WTF you want to do. |